codeburn/mac/README.md
iamtoruk b94338a75c feat(menubar): add a language picker to Settings
Settings > General > Language offers System, English and 简体中文. It writes
AppleLanguages into the app's own preferences domain, the same key System
Settings > Language & Region > Applications writes, so the two surfaces are one
setting. The current value is read back from that domain rather than through
UserDefaults.standard, which falls through to the global domain and would
report the system language as CodeBurn's own override: System could then never
show as selected. An inline row offers the relaunch that applies it.
2026-09-12 16:12:11 -07:00

6.3 KiB

CodeBurn Menubar (macOS)

Native Swift + SwiftUI menubar app. The codeburn menubar surface.

Requirements

  • macOS 14+ (Sonoma)
  • Swift 6.0+ toolchain (bundled with Xcode 16 or standalone)
  • codeburn CLI installed globally (npm install -g codeburn)

Language

The app ships English and Simplified Chinese (zh-Hans) and follows your system language. Settings > General > Language overrides it for CodeBurn alone, with System as the default; the change applies on relaunch. It writes AppleLanguages into CodeBurn's own preferences domain, which is the same key System Settings > General > Language & Region > Applications writes, so the two are one setting rather than two.

Strings live in Sources/CodeBurnMenubar/Resources/<locale>.lproj/Localizable.strings and are reached through L(_:) / L(_:_:) (see Localization.swift). The key is the English copy, so an untranslated string shows correct English rather than an identifier, and en.lproj is an identity table.

To add a language, copy en.lproj to <locale>.lproj, translate the values, then add the locale in three places that must stay in step: .process in Package.swift, CFBundleLocalizations in both Scripts/package-app.sh and Scripts/build-local.sh, and L10n.supportedLocalizations. LocalizationCatalogTests fails if they disagree, if a key is missing from either table, if a value is blank, or if the format specifiers do not match.

Install (end users)

One command:

codeburn menubar

That's it. The command records the persistent codeburn CLI path, downloads the latest .app from the newest mac-v* GitHub Release with a matching checksum, verifies it, drops it into ~/Applications, clears Gatekeeper quarantine, and launches it. Re-running it upgrades in place with --force, or just launches the existing copy otherwise.

Build from source

For contributors running a local build instead of the packaged release:

npm install -g codeburn                       # CLI the app shells out to for data
git clone https://github.com/getagentseal/codeburn.git
cd codeburn/mac
swift build -c release
.build/release/CodeBurnMenubar                # launch

On macOS 14 (Sonoma) without Xcode 16

swift build above assumes the macOS 15 SDK, whose SwiftUI marks the View protocol @MainActor. The Sonoma SDK (shipped with Command Line Tools) lacks that annotation, so a plain build fails with ~80 main actor-isolated ... from a nonisolated context errors.

(The -10825 launch failure itself is fixed by Package.swift's .macOS(.v14) deployment target: ld64 drops the macOS-15-only libswift_errno.dylib dependency for any build with that target, regardless of which SDK built it, including the CI-distributed release. This local-build path exists only for the narrower case of building on a Sonoma machine with nothing but the Command Line Tools, where the SDK's un-annotated View protocol needs the @MainActor patch below.)

Use the helper, which builds against the local macOS 14 SDK with a standalone swift.org Swift 6.x toolchain and adds explicit @MainActor to the views in a scratch copy (repo sources stay clean), producing a minos = 14.0 bundle installed to ~/Applications:

mac/Scripts/build-local.sh         # then: codeburn menubar

Build & run (dev against a local CLI checkout)

cd mac
swift build
# Point the app at your dev CLI build instead of the globally installed `codeburn`:
npm --prefix .. run build
CODEBURN_ALLOW_DEV_BIN=1 CODEBURN_BIN="node $(pwd)/../dist/cli.js" swift run

The app registers itself as a menubar accessory (LSUIElement = true at runtime). No Dock icon.

Data source

On launch and every 60 seconds thereafter, the app spawns codeburn status --format menubar-json --no-optimize directly (argv, no shell) via CodeburnCLI.makeProcess and decodes the JSON into MenubarPayload. The manual refresh button in the footer invokes the same command without --no-optimize, which includes optimize findings but takes longer.

Release installs record a persistent absolute CLI path in ~/Library/Application Support/CodeBurn/codeburn-cli-path.v1, then fall back to common Homebrew and Node-manager locations. GUI launches augment the minimal macOS PATH with Volta, npm-global, asdf, mise, and nvm runtime locations so a persisted JavaScript launcher also works when the app is opened from Spotlight. For development only, set CODEBURN_ALLOW_DEV_BIN=1 with CODEBURN_BIN; the value is validated against a strict allowlist before use, so a malicious env var can't inject shell commands.

Project layout

mac/
├── Package.swift                     SwiftPM manifest (deployment target: macOS 14)
├── Scripts/
│   ├── package-app.sh                CI: universal signed .app + zip + checksum
│   └── build-local.sh                Local macOS 14 build (Sonoma SDK + @MainActor patch)
├── Sources/CodeBurnMenubar/
│   ├── CodeBurnApp.swift             @main + MenuBarExtra scene
│   ├── AppStore.swift                @Observable store + enums
│   ├── Localization.swift            L(_:) lookups against the module bundle
│   ├── Resources/en.lproj/           Localizable.strings (identity table)
│   ├── Resources/zh-Hans.lproj/      Localizable.strings (简体中文)
│   ├── Data/MenubarPayload.swift     Codable payload types + placeholder
│   ├── Theme/Theme.swift             Design tokens (warm terracotta palette)
│   └── Views/MenuBarContent.swift    Popover layout + footer action bar
└── README.md                         This file

Status

Live data wired. Next iterations:

  1. FSEvents watch for ~/.claude/projects/ changes (debounced refresh on real edits)
  2. Persistent disk cache for optimize findings so the default refresh can include them without the 30-second penalty
  3. Currency metadata in the JSON payload + Swift-side formatting
  4. Sparkle auto-update
  5. DMG packaging + Homebrew Cask tap

Design tokens

Sourced from ~/codeburn-menubar-mac-swiftui.html. Warm terracotta-ember palette:

  • Accent (light): #C9521D
  • Accent (dark): #E8774A
  • Ember deep: #8B3E13
  • Ember glow: #F0A070
  • Surface (light): #FAF7F3
  • Surface (dark): #1C1816

SF Mono for currency values; SF Pro Rounded for hero.