# CodeBurn Menubar (macOS) Native Swift + SwiftUI menubar app. The codeburn menubar surface. ## Requirements - macOS 14+ (Sonoma) - Swift 6.0+ toolchain (bundled with Xcode 16 or standalone) - `codeburn` CLI installed globally (`npm install -g codeburn`) ## Language The app ships English, French, Japanese, Korean, Simplified Chinese (`zh-Hans`) and Traditional Chinese (`zh-Hant`), and follows your system language. Settings > General > Language overrides it for CodeBurn alone, with System as the default, and the change applies in place, with no relaunch: macOS resets the "access data from other apps" permission whenever the app quits, so a relaunch would re-prompt Warp users on every switch. It writes `AppleLanguages` into CodeBurn's own preferences domain, which is the same key System Settings > General > Language & Region > Applications writes, so the two are one setting rather than two. The desktop app's Language setting drives the same choice. Strings live in `Sources/CodeBurnMenubar/Resources/.lproj/Localizable.strings` and are reached through `L(_:)` / `L(_:_:)` (see `Localization.swift`). The key *is* the English copy, so an untranslated string shows correct English rather than an identifier, and `en.lproj` is an identity table. To add a language, copy `en.lproj` to `.lproj`, translate the values, then add the locale in three places that must stay in step: `.process` in `Package.swift`, `CFBundleLocalizations` in both `Scripts/package-app.sh` and `Scripts/build-local.sh`, and `L10n.supportedLocalizations`. `LocalizationCatalogTests` fails if they disagree, if a key is missing from either table, if a value is blank, or if the format specifiers do not match. ## Install (end users) One command: ```bash codeburn menubar ``` That's it. The command records the persistent `codeburn` CLI path, downloads the latest `.app` from the newest `mac-v*` GitHub Release with a matching checksum, verifies it, installs it, clears Gatekeeper quarantine, and launches it. A bundle that is already in `/Applications` or `~/Applications` is replaced where it lives, so no second copy and no second login item appear; the old bundle is moved aside and restored on any failure, a cross-volume move falls back to a copy that is re-verified with `codesign`, and an unwritable location is never escalated into, the install goes to `~/Applications` and the leftover copy is named for you. An install killed part way is recovered on the next run, and a concurrent install is refused. Re-running it upgrades in place with `--force`, or just launches the copy that exists otherwise. `codeburn menubar --uninstall` removes it. ### Build from source For contributors running a local build instead of the packaged release: ```bash npm install -g codeburn # CLI the app shells out to for data git clone https://github.com/getagentseal/codeburn.git cd codeburn/mac swift build -c release .build/release/CodeBurnMenubar # launch ``` #### On macOS 14 (Sonoma) without Xcode 16 `swift build` above assumes the macOS 15 SDK, whose SwiftUI marks the `View` protocol `@MainActor`. The Sonoma SDK (shipped with Command Line Tools) lacks that annotation, so a plain build fails with ~80 `main actor-isolated ... from a nonisolated context` errors. (The `-10825` launch failure itself is fixed by `Package.swift`'s `.macOS(.v14)` deployment target: ld64 drops the macOS-15-only `libswift_errno.dylib` dependency for any build with that target, regardless of which SDK built it, including the CI-distributed release. This local-build path exists only for the narrower case of building on a Sonoma machine with nothing but the Command Line Tools, where the SDK's un-annotated `View` protocol needs the `@MainActor` patch below.) Use the helper, which builds against the local macOS 14 SDK with a standalone [swift.org](https://www.swift.org/install/macos/) Swift 6.x toolchain and adds explicit `@MainActor` to the views in a scratch copy (repo sources stay clean), producing a `minos = 14.0` bundle installed to `~/Applications`: ```bash mac/Scripts/build-local.sh # then: codeburn menubar ``` ## Build & run (dev against a local CLI checkout) ```bash cd mac swift build # Point the app at your dev CLI build instead of the globally installed `codeburn`: npm --prefix .. run build CODEBURN_ALLOW_DEV_BIN=1 CODEBURN_BIN="node $(pwd)/../dist/cli.js" swift run ``` The app registers itself as a menubar accessory (`LSUIElement = true` at runtime). No Dock icon. A `swift run` or Xcode build is matched against the installed app by executable name, and being the newest start it retires the installed copy as it comes up. Pass `--keep-both` to run yours alongside it (`swift run CodeBurnMenubar --keep-both`). ## Data source On launch and every 60 seconds thereafter, the app spawns `codeburn status --format menubar-json --no-optimize` directly (argv, no shell) via `CodeburnCLI.makeProcess` and decodes the JSON into `MenubarPayload`. The manual refresh button in the footer invokes the same command without `--no-optimize`, which includes optimize findings but takes longer. Requests go through a resident `codeburn serve --stdio` child, which keeps the parsed corpus warm. After 15 idle minutes it is retired, without counting as an unexpected death, and the next request starts a new resident rather than a one-shot. `CodeBurnServeIdleSeconds` tunes or disables that. Release installs record a persistent absolute CLI path in `~/Library/Application Support/CodeBurn/codeburn-cli-path.v1`, then fall back to common Homebrew and Node-manager locations. GUI launches augment the minimal macOS PATH with Volta, npm-global, asdf, mise, and nvm runtime locations so a persisted JavaScript launcher also works when the app is opened from Spotlight. For development only, set `CODEBURN_ALLOW_DEV_BIN=1` with `CODEBURN_BIN`; the value is validated against a strict allowlist before use, so a malicious env var can't inject shell commands. ## Project layout ``` mac/ ├── Package.swift SwiftPM manifest (deployment target: macOS 14) ├── Scripts/ │ ├── package-app.sh CI: universal signed .app + zip + checksum │ └── build-local.sh Local macOS 14 build (Sonoma SDK + @MainActor patch) ├── Sources/CodeBurnMenubar/ │ ├── CodeBurnApp.swift @main + MenuBarExtra scene │ ├── AppStore.swift @Observable store + enums │ ├── Localization.swift L(_:) lookups against the module bundle │ ├── Resources/en.lproj/ Localizable.strings (identity table) │ ├── Resources/fr.lproj/ Localizable.strings (français) │ ├── Resources/ja.lproj/ Localizable.strings (日本語) │ ├── Resources/ko.lproj/ Localizable.strings (한국어) │ ├── Resources/zh-Hans.lproj/ Localizable.strings (简体中文) │ ├── Resources/zh-Hant.lproj/ Localizable.strings (繁體中文) │ ├── Data/MenubarPayload.swift Codable payload types + placeholder │ ├── Theme/Theme.swift Design tokens (warm terracotta palette) │ └── Views/MenuBarContent.swift Popover layout + footer action bar └── README.md This file ``` ## Status Live data wired. Next iterations: 1. FSEvents watch for `~/.claude/projects/` changes (debounced refresh on real edits) 2. Persistent disk cache for optimize findings so the default refresh can include them without the 30-second penalty 3. Currency metadata in the JSON payload + Swift-side formatting 4. Sparkle auto-update 5. DMG packaging + Homebrew Cask tap ## Design tokens Sourced from `~/codeburn-menubar-mac-swiftui.html`. Warm terracotta-ember palette: - Accent (light): `#C9521D` - Accent (dark): `#E8774A` - Ember deep: `#8B3E13` - Ember glow: `#F0A070` - Surface (light): `#FAF7F3` - Surface (dark): `#1C1816` SF Mono for currency values; SF Pro Rounded for hero.